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This scene was created in Unreal 4 and is inspired by Alien Isolation and the film set of the Nostromo interior designed by Ron Cobb. The scene is meant to describe a central command room with a central overhead in the middle. It is meant to fit into a game similar to Alien isolation so the level is built for a first person experience.
The scene was created in mid 2015 and took about 4-5 weeks to finish. The scene mostly contains models with unique UV's and most of the scenes textures are controlled by a master material.





Breakdown Renders

Breakdown Texture
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